Sound introduces into film for the first time in the 1927. It provides a representative case for technology to develop Hollywood film history. It can be defined that sound is a very important discovery for film aesthetics and influence deeply in film culture.
In the film history, if silent film is in existence, silent cinema is never existed. The main reason is that cinema always have sound. For example, diorama and lantern slide as the forerunners in film amusement in 18 and 19 century, both of them are multimedia. But it is obvious that sound is just used to reinforce and supply scenes. The silent film is just one part of all performs in the cinema. Video is transcribed previously, and the sound of accompaniment is performed in the interval. Sometimes, the playactors from humanophone company elocnte the dialogue following the scenes. So this form of synchronism is the primal dub, following the technology developing, this form of synchronism is changed, mechanization equipment which can make the sound on a film synchronize with the action instead of people. In fact, before the music synthesizer used extensive, sound technology has already invented. So finance is the first factor which is considered in 1927, technology is not main complication.
2009年10月12日星期一
technology influences film developing: Widescreen
Widescreen is a good example to show how the technology influences film developing. In the early 1950s, the size of screen changed enormous. The main reason is not film producers want to try their best to make film more realistic and more attracting, the real reason is that the amount of film audiences fall sharply, because lots of people move to suburb and they have to abandon the habit which go to watch film once or two per week. So film producers decided to change the size of screen to make watch film become a specialization and advance the amount of audiences. So widescreen has a important mission to deal with the economic crisis in film industry.
In the early widescreen, cinerama used three bioscopes to make screens widely. Audiences can find the two broken lines easily. The most of films belong landscastpe card and topical films.feature film is few. Producers think the early widescreen is not good for story-telling.
To analyse the wildscreen, cinerama (1;2.6) is proved too expensive which depend on the film screen standard. 3-D system is cheaper, but it has lots of technology problems. The simply widescreen (1:2.35) system can be accepted by producers and audience, because it passes muster in three factors: scale, novelty and realism. Panavision (1:2.25) is the most suitable system and used broad in the cinema.
In the early widescreen, cinerama used three bioscopes to make screens widely. Audiences can find the two broken lines easily. The most of films belong landscastpe card and topical films.feature film is few. Producers think the early widescreen is not good for story-telling.
To analyse the wildscreen, cinerama (1;2.6) is proved too expensive which depend on the film screen standard. 3-D system is cheaper, but it has lots of technology problems. The simply widescreen (1:2.35) system can be accepted by producers and audience, because it passes muster in three factors: scale, novelty and realism. Panavision (1:2.25) is the most suitable system and used broad in the cinema.
Screen aesthetics, what is that?
Screen aesthetics, what is that? Theoretically speaking in contemporary current, aesthetics is already misapprehend by film aesthetics. Such as violence aesthetics, sex aesthetics and medium aesthetics. It seems everything can use "aesthetics", and everything is aesthetics. So it must be considered and understood firstly what screen aesthetics is ? In my opinion, though there are lots of articles which relate screen aesthetics, in fact, screen aesthetics can not make clear. To analyse those articles (include some articles in our course), lots of them expatiate technique and experience, include feature, cut and camera lens. So they do not analyse screen aesthetics, they make clear the film's characters, the basic film theories and elements. In my opinion, motility and image figure are the biggest features in film. So screen aesthetics can be defined "movement". In the film of The Best Years of our lives, Dana Andrews has a screen to show my theory - aircraft graveyard. He goes back to aircraft graveyard to see the planes which used in the war. In this scene, his movement-scrub away sweat by frightful remember proves abundantly that lots of people who suffer the wrong war are anguished and live floundering.
WEEK 9
In this week, Jason Nelson talked about Cyberutopia. I got some information from my classmates and I found I miss a great lecture. Jason Nelson make a good lecture and talk some crazy ideas in this lecture. I am without luck and miss it. Because Jason Nelson did not follow a regular lecture format. I am really puzzled ........
week8
In This week, the lecture main talk about the distinguishing between cyberpolitics and eDemocracy
Cyberpolitics, the politics of the internet that exists predominantly on the internet. Cyberpolitics stretches from the powerplays around the actual structure and functions of the internet that are decided by the Internet Society and ICANN through to the political activities that occur on forums, between bloggers and even in games.
E-Democracy, the internet's intervention in and contribution to real world politics that exists predominantly off the internet. eDemocracy covers everything from political campaigning on the internet and the government's use of the internet to raise awareness and debate on issues to the people's use of new technologies to criticise governments and reveal their mistakes.
I must to say I do not understand both of them clearly. Accounting to some references, I found that theISOC (Internet Society) founded in 1992, is dedicated to providing leadership in Internet related standards, policy, and education. ICANN (Internet Corporation for Assigned Names and Numbers) is another non-profit organisation, started in 1998.
Cyberpolitics, the politics of the internet that exists predominantly on the internet. Cyberpolitics stretches from the powerplays around the actual structure and functions of the internet that are decided by the Internet Society and ICANN through to the political activities that occur on forums, between bloggers and even in games.
E-Democracy, the internet's intervention in and contribution to real world politics that exists predominantly off the internet. eDemocracy covers everything from political campaigning on the internet and the government's use of the internet to raise awareness and debate on issues to the people's use of new technologies to criticise governments and reveal their mistakes.
I must to say I do not understand both of them clearly. Accounting to some references, I found that theISOC (Internet Society) founded in 1992, is dedicated to providing leadership in Internet related standards, policy, and education. ICANN (Internet Corporation for Assigned Names and Numbers) is another non-profit organisation, started in 1998.
week7
In this week, the lecture shows the differences between propriety software, free software and creative commons.
Proprietary software is a frequently used term in the computer field. It refers to software that is owned by an individual or a company and is protected from unauthorized use by patents, trademarks and copyrights.
Free software is a matter of the users' freedom to run, copy, distribute, study, change and improve the software. This is to say, the freedom to run the program, for any purpose .The freedom to study how the program works, and change it to make it do what you wish.The freedom to redistribute copies so you can help your neighbor and the freedom to improve the program, and release your improvements to the public, so that the whole community benefits. Free software does not mean non-commercial. A free program must be available for commercial use, commercial development, and commercial distribution.
Creative Commons is a non-profit organization. It devoted to expanding the range of creative works available for others to build upon legally and to share. Renata Avila analyses that " Creative Commons gives voice to creativity, and allows us to share symbolic space within society, charting alternative routes to inclusion across the continents, in all languages."
Proprietary software is a frequently used term in the computer field. It refers to software that is owned by an individual or a company and is protected from unauthorized use by patents, trademarks and copyrights.
Free software is a matter of the users' freedom to run, copy, distribute, study, change and improve the software. This is to say, the freedom to run the program, for any purpose .The freedom to study how the program works, and change it to make it do what you wish.The freedom to redistribute copies so you can help your neighbor and the freedom to improve the program, and release your improvements to the public, so that the whole community benefits. Free software does not mean non-commercial. A free program must be available for commercial use, commercial development, and commercial distribution.
Creative Commons is a non-profit organization. It devoted to expanding the range of creative works available for others to build upon legally and to share. Renata Avila analyses that " Creative Commons gives voice to creativity, and allows us to share symbolic space within society, charting alternative routes to inclusion across the continents, in all languages."
Week 6
The topic is consumption and production. It analysis the two screens in our life. One is "big" screens. It includes cinema which shared with other members of the public, TV which shared privately within our homes and PC which is for personal and shared use. The other one is "small" screens of life. It includes personal media players(ipods) and mobile phones.
It obvious that consumption is becoming increasingly personal especially with mobile devices. For example, television, internet, MP3 players and mobile phones. In the latest technology, I think mobile phone belongs a big market, because people can use mobile phones on online everywhere. On other way, mobile phones are convenient, this is key point.
In my opinion, customers belong to important producers and consumers. They purchase commodities and attempt to innovate.
It obvious that consumption is becoming increasingly personal especially with mobile devices. For example, television, internet, MP3 players and mobile phones. In the latest technology, I think mobile phone belongs a big market, because people can use mobile phones on online everywhere. On other way, mobile phones are convenient, this is key point.
In my opinion, customers belong to important producers and consumers. They purchase commodities and attempt to innovate.
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